New site address–> METAVERSETERRITORIES.COM
My main goal for the first post on this site is to learn how to show something from Second Life to someone else in real life (RL). And as I recently found out, this is no small feat. So anyway, I’ll proceed slowly and methodically, and probably come back and do some up-dates until I’m happy with it …
Hipcast is a conference and exposition center in Second Life (SL) located on the Shalida sim [direct SL link, or SLurl]. As seen from the map view below, a dense, J-shaped mass creates an open space to its north that is defined by the body of water. Appendages branch-off from this mass and are suspended above the water. Thanks to the positioning of this mass between land and water, it serves as both a filter between the site’s two natural materials, and clearly defines the site of the Hipcast conference center.
But looking closer at the “mass” shows that it is, in fact, composed of a repeating structural module giving it a diaphanous quality, rather than a massive one. For lack of a better term, I will refer to this spatial archetype as a tube structure.
In keeping with the idea that this mass is a “filter” between land and water, we can see that the tube opens up, not accidentally, towards the northern open-space. The project is oriented towards this open-space, and uses the more dense urban agglomeration to the north, to close it off.
The structural module is conceived as a complex, curving column that simultaneously supports the all of the horizontal surfaces. Its material composition reveals its real life (RL) reference, a reinforced concrete construction with metal rebars encrusted in the columns mass to take the tensile stresses. But I think this detail accomplishes much more than simply recalling a RL reference; it visually and proportionally articulates the functioning parts of the column while retaining its expression of continuity.
The expression of material mass, thickness and weight is used to synthesize the balance between the stable, static supporting vertical elements and the fluid, aerian qualities of the horizontal planes.
This synthesizing of contrasting archetypes : horizontal / vertical…
a interweaving of tangent and color…
strait and curved lines, surfaces and volumes…
This blog will take various builds in Second Life (SL) as examples to generate, structure and clarify my own thoughts on : a) what it means to have an architectural idea in the metaverse; and, b) how is architectural space fabricated from (im)materials. I’m using SL because I think it happens to be the most adequate metaverse space for this because :
- all content is user generated;
- there is an enormous amount of time, effort and good intentions that go into these builds –in other words, people take what they do here pretty seriously;
- while most content is built by non-professional architects, artists, graphists, new-media artists, sculptors, animators etc… I think there is a large, visible and engaged community of people educated and experienced at building. The clash is an interesting one.
I know from experience that the time, effort and perseverance necessary to build something meaningful is enormous. My intention is not to be “critical” of other SL resident’s builds that I’m using as examples, but rather to be critical and constructive in terms of the ideas that they inspire in me.